Words of Worship
                It has been brought to my attention that this site features quite a bit of cursing. I'm not sure that's really a problem, but on I bet I agreed to write this entire rant without using any obscene language. Call it an intellectual challenge, to see if I'm capable of expressing myself without relying on the crutch that is blue language. To help make sure I don't cherry-pick some easy topic, I'll just pick a card at random and start ranting or raving. So this entry's random topic will be: Words of Worship.

Words of Worship. Enchantment. 2W to cast. For 1 mana, the next time you would draw a card this turn you gain five life instead. I'd have to say this card is, um, not really all that, uh, kind of weak with regard to...

Hell's bells, what a fucking useless card. Yeah, yeah, I lose the fucking bet. But damn, how was I supposed to discuss something as lame-ass as Words of Worship without cursing? That was Mission Fucking Impossible, and we all knew it. So now that the floodgates are opened, it's all hands on fucking deck as we ream this poor substitute for toilet paper.

       
        Okay, first thing I want to do is rag on R&D for consistently giving White the lamest fucking mechanic in Magic. Back when Richard Garfield was making up the game using playing cards and a sharpie it might have seemed like gaining life was an interesting mechanic, but we've had like a decade of evidence that shows that life gain is fucking weak. Of course I'll give credit where credit is due - here they've combined life gain with card disadvantage, to help really drive home the stake of unplayability through the heart of this card. If this card gave you 5 life every turn during your upkeep it'd be pretty much unplayable in constructed, and marginal in limited. (Or maybe the other way around, I can never remember which one you're supposed to bring your own cards to since I cheat and slip my own cards into every Sealed Deck I play in anyway. For me every tournament is Type 2, which says how fucking weak a player I am since I can't even win sealed deck PTQ's playing a fully loaded Astral Slide deck). But giving up a draw? How incredibly fucking weak is that? This is why I hate playing White sometimes. While Red is getting "Blow up that fucking thing" and Black gets "Kill that damned monster that's beating you up", White gets "Gain life so you can live another turn, because the monsters sitting across the table are really enjoying beating the daylights out of you and would love to do it for awhile longer".

Of course there are actually some decks that can abuse Words of Worship, and that's what makes me cry like a PETA member in the kitchen of a Chinese restaurant. Because those decks will all be boring, play-with-yourself Black/White decks that rely on the brokenness of the "Pay life to draw cards" mechanic. I'll admit that a long time ago I didn't catch how broken Necropotence was. Hell, I was using copies of Necro as a coaster, which is why I got disqualified from a PTQ back in 1999. My Necropotences were considered marked because they were all stained with Jim Beam. I guess maybe I shouldn't have been licking the backs of each card before I drew, but I swear it was just because I had a hangover. Anyway, what I'm trying to say is that R&D can't be fucking psychic and know when a mechanic will be utterly degenerate a year or two down the line. (Although I'd settle for them not being Mr. Ma-fucking-goo when it comes to noticing things like "Madness is broken" or "Gosh, Fires of Yavimaya sure does work well with Fading"). But after about the third time in a row "Pay some life, draw some cards" proves to be the great cog in the combo machine maybe we should avoid having the words "draw" and "lose/gain life" on the same card. It's just asking for trouble. So of course some Magic player with no life (note to self: tighten last sentence up a bit, "Magic player" says it all) comes up with a combo that involves losing life to draw cards, probably using Nefarious Liche or one of those other trash Rares I could never understand because it had a couple hundred words of text written in three point font. Then playing against that deck involves bringing a fucking blanket so you can catch a nap in between turns while they agonize over exactly how much life they can afford to give up in a quest to extend their turn for another twenty minutes in the hopes you'll just give up and put a bullet into your own fucking brain just to have something to do. Of course I, being kind of a Magic prodigy, know better than that. You take more than five minutes for your turn and I'll put a bullet in your brain, you degenerate fuck-wit.

Okay, so what has this rant taught us? First, that life gain sucks ass, except when it's broken to the point you start wishing for the days of Homelands sealed. Second, that R&D occasionally makes mistakes, just like all the rest of us, but since we don't have all the money of Hasbro backing us up we have to just live with our screw ups while they can claim theirs are game features. Third, I can barely write a single fucking paragraph without cursing, much less a whole article.

       
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